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From: Taeloch Subject: A Fun November Update Date: Mon Nov 17 18:54:00 New Features: Spellup, ospellup, and wspellup now have "empty" arg to clear list - Mathwhin Rescue quests are now Kidnap quests for evil characters - Slade Players now heal slightly faster in their race's native sector There is now fishing! You need a rod and to be in an appropriate area. Many new prompt features, including conditionals (see "PROMPT" helpfile) Changes: Scry mirrors can now have more than one charge - Taaliael Spellup commands now have a message on an empty list instead of nothing. Clan rosters are customizable like prompts (IMMs can change with cedit) - Roster default is: [%o%l %r %c] %n%t %s ?l%d %g!l Bug Fixes: Spellup should now recognize object affects - Keiichi "Freport group" now works while asleep - Taaliael Holy Weapon affect typo fixed - Fritha Finger would cause rescue-quest mobs to load and stick around Rescue mobs now reload in room they left (when a user quits mid-quest) Immortals: New MProg trigger, "SOCIAL", when a PC uses the argument social on mob Prompt now takes the argument "olc" to turn off automatic OLC part of prompt New room flag "fishing" for use with new fishing code - If enabled, you can specify up to 8 custom fish that can be caught "Stat race" and "stat class" without arguments now show some info Purge won't remove pets purchased from now on. Wiznet channel list now organized by level The Management From: The Draknor Staff Subject: Small Update Date: Sat Nov 1 00:58:00 Changes: Shelter now has a wait state applied to it Crusade now has a wait state as well Immortals: Equipment is now worn based on level, not trust Bug Fixes: Mystic default now offers sidestep instead of parry Class stats that have been upgraded w/ frags had a bug Dispeling custom "Sanc" spells now works again From: Taeloch Subject: October 1 Update Date: Thu Oct 2 19:23:44 New Features: New spell Ghostly Wail given to Occultists (L80) Crusade is now more powerful (when fully healed) -spell's power is now directly related to the Inq's hp and mana New spell Raise Skeleton given to Occ(L1) -requires a corpse to use New spell Holy Runes given to Inq(L25) -adds a holy flag to your weapon Weapon flag Holy will now hurt those with alignment less than 0 Changes: Mortals now see their entry into the worklist Energy Drain no longer has a level restriction - Niamh Identify will show wear location for jewelry and treasure items - Urkaihrus Demonic Intervention (Occ) is now level 3 instead of 1 Poison moved to level 10 for Occultists Embalm lowered to 20 mana, and lowered to level 3 Clay Golem's will do smash damage instead of freezing bite Immortals: Changing a race in medit will now update size for PC races - Laurelin -It will also tell you if it doesn't update the size New mprog command, "wiznet", will show the following text in a wiznet Bug Fixes: Warcry Control no longer has an extra line attached to it - Gnoocku Worklists and bug/typo/help reporting fixed Cleansing didn't show you how much silver you gained for it - Eryas You will now be warned against attacking someone in your own group - Niamh A bug let certain classes get higher than max stats - Imigyn Unneeded line returns removed from Clay Golem Affects no longer allow hp/mana above max when wearing off Obj's that were ITEM_BOOK had an unnecessary reset warning Protection good will now work properly on spellup - Urkaihrus From: The Draknor Staff Subject: Class Updates, among other things Date: Sat Sep 13 02:07:34 ----Skill Changes: Removed fourth and fifth attack from Barbarians Gave dual attack to Barbarians New skill triple attack for Barbarians Removed dual attack from Knights Can't improve at warcrys while fighting (except shout) - Chaodyn (un)holy ritual now has a to_room success message - Millitranne Chomp now shows the victim's sex (his/her neck) - Millitranne Whirlwind should no longer think itself a spell - Gnoocku Mystics can now pick which style they want to use with "style" - Each style will also do different damage types Ironwill now costs 50 mana, not 150 Getting better at scribe is now worth more than advanced scribe - Draxal Frenzy will now give you a message based on your alignment ----Bug Fixes: Stopped weapon affects from appearing after death Aggressive attack limits now exclude those over level 79 Rescue now works for Inquisitors Pray now works at level 1 With detect magic you can again see affects on pets (but not other NPCs) When a shelter you are in disappears, you now wake up - Fritha Clay Golems no longer have organs (heart, guts, etc) ----IMM Stuff: alist can now take the arguments "(un)linked" to list only (un)linked areas mlevel and olevel no longer show unlinked areas, unless "unlinked" arg given incog IMMs could be revealed with "where" command before new worklist wiznets were inconsistent "wiznet" shows levels at which IMMs can see them - Mirlya "skillstat" is now colored like "skills" "stat room" exit flags now show words instead of numbers "balance" now says increased/decreased and shows amount changed Snooplist now compare trust levels instead of actual levels Where will now start with (*) if someone is in the area with you ----New Changes research command added to work in libraries to read books "look" will now ignore objects that are ITEM_BOOK for ED's Higher Dexterity will now give more movement upon leveling Mystics can now put their current style in their prompt (%S) - this will work for mystics only From: Taeloch Subject: This is a good one Date: Fri Jul 11 21:06:39 New features: New quest type: mob rescue. Walk them back to the questmaster - Kyouya - It won't follow you through a player-made portal, gate, nor do they recall "quest complete" now shows how long your quest took - Nixliktu "wspellup": spell up your weapon (works like "ospellup") - Sabin "glance": get a quick rundown of chars in the room - Draxal "hints": now toggles newbie channel for mortals - Mirlya "author": for Scholars clan, used for editing library books Spellbooks have been retooled to be containers that hold scrolls - Draxal - You can recite straight from a spellbook as well (see "help spellbook") XP is now saved after hero level - Reitai/Shardovan - TNL XP in prompts now shows "negative XP" for heroes There is now a global "info" when a player gains their last skill or spell There is now a global "info" when a player masters their class Changes: History arguments "add" and "mod" are the same (add cleared it) - Kulgrath Whirlwind ignored weapon affects on non-primary targets - Darkstar Familiars now show the name of their owner - Nixliktu Donation pits now sort from lowest-to-highest level - Sabin - Clan Immortals: make sure you set "extra pit" on the object You can now see weapon affects in 'identify' - Conjurers and Warlocks are the only ones who can see forger spells You can no longer see spell affects on NPCs, even with 'detect magic' You can now look through portals created via the Portal and Nexus spells You can now put your percent of max weight in your prompt (%W) Swearing now allowed on clan channels... just don't go nuts with it Mortals can now see when others are whispering behind their back Added creation, protective, and find familiar to Druid default Bug fixes: Pets would sometimes disappear... when no one is there - Eryas Cleansing a PC corpse showed the wrong fail message - Eryas Grammar typo fixed: "2 hands" now "two hands" - Kulgrath Centaurs' racial kick skill didn't work properly before - Caeli IMM stuff: XP reduction log/wiznet now shows reduced XP - Laurelin Wiznet had a bug that crashed the MUD under strange circumstances Clan gem donation wiznet color now consistent with 1/many There were "strange" characters appearing in wiznet. Should be fixed "norescue" Sysflag created for areas that won't accept rescue quests "stat char" affects were messed up on enchanted objects AEdit now shows total number of available VNUMs Enjoy! Taeloch and Aarchane From: Taeloch Subject: MegaUpdate! Date: Thu Jun 12 17:24:29 Spell/Skill changes: 'Unholy ritual' update ignored Intelligence bonus, fixed - Darva 'Call lightning' will no longer try to hit your pet - Sofeey 'Fear' message no longer looks like it always succeeds. - Folgom 'Protections holy/negative' now reduce holy/negative damage by 25% Forger spell durations now depend on level and skill - Draxal You can now brew 'bless' and 'remove curse' - Sofeey Non-large Barbarians could not dual-wield weapons of equal weight - Darkstar Sidestep is a skill to replace dodge, for Mystics Blade weave is a skill to replace parry, for Highwaymen Changes/Additions: You can now spellup while fighting - Hesiod ".name" will target the last mob called "name" in the room - Mirlya "get gold corpse" will now get all gold and silver from a corpse - Sofeey - also applies to "get silver" and "get coins" if any exist in the container SPEC_JUDGE will no longer use 'high explosive ammo' spell - Eryas Iron vulnerability now works for normal fighting Aggros don't attack chars more than 30 levels lower than them "who pk" will show a list of players you may PK "who group" will show a list of players in your group "worth" now shows clan balance as well as your donations Bugfixes: Zombies didn't join the group if caster wasn't leader - Millitranne You can now stand on furniture from a standing position - Crystae A bug was causing some mobprogs not to trigger on death - Fritha Critical strike sometimes triggered incorrectly: mostly fixed - Darkstar Last auto-AFK bug squashed - Reitai Promote could crash if the promoter was not in a clan IMM stuff: Builders can now attack shopkeepers in their own areas - Slade Builders can now slay/purge in their own areas (excluding PCs) New room_flag no_weather - Millitranne "Duh" worklist counter added to "stat char" Added group number to "stat char" "stat group [name]" will show info on spell/skill groups Gem donations are now logged on wiznet New weapon flags added, holy and unholy New ACT2 flag "nohaggle" for shopkeepers who won't haggle New ACT2 flag "mountable" for ridable mobs (not yet implemented) - commands "mount [name]" and "dismount" created The Draknor staff From: The Draknor Staff Subject: Updates Date: Mon Apr 21 20:37:40 Highwaymen are no longer have 100% fleeing ability w/ a specific direction. divine/demonic intervention could mess up if on killing blow - Fritha Extra dispel magic damage message removed - Crystae Typo fixed in unholy ritual - Lucien Added missing CR/LF to cleanse - Darva Embalm no longer lowers the level of a corpse - Darva extra line return in wiznet tick removed aggressive mob bug fixed - Laurelin No more improving at meditation when fighting - Draxal quest timers stop if you are afk and idle for more than 1 tick - Urkaihrus Linkdead players will go AFK at next tick - Draxal class_default groups do not show up in "gain list" - Eryas unholy ritual should now max your mana properly - Darva 26 Wis now offers 6 pracs/level, 27 offers 7. - Cecily Gate will allow druids to gate indoors at 90% instead of lvl 60. -Elsbeth - Added "int sn" to check_gate. Must be standing to use spellup - Draxal Imms can now bless people who are fighting. Mobs backstabbing players will no longer wiznet (unless charmed) From: The Draknor Staff Subject: A short one (stat fix) Date: Sat Mar 8 14:26:26 Wiznet Tick reduced to 1 line get_curr_stat had an issues with max stats - Draxal/Fritha help lookup by number will now accept '#' before the number - LordJano From: Taeloch Subject: Another Update Date: Thu Feb 28 17:24:00 In the recent change note, I said mob VNUM went to v1 on corpses. That is incorrect. It is v4. Sorry, my bad. :( There was a typo when there's no room _in_ a shelter - Fritha Whirlwind will no longer say your pet is a bad target - Fritha Can no longer descry in unlinked areas, or other continents - Eryas Report now takes the same arguments as freport (group, tell) Clan items restricted to clan members now (code-enforced rule) Color mismatch fixed in "Mastered" Either MOTD or IMOTD will now be shown at login You can now get max stats with EQ bonus before training them to max IMM Stuff: Newbies can see full info on racial affects New room flag: no_teleport Wiznet now shows which worklist has been added-to Wiznet now shows worklist removals as well Race native sector added to "stat race" Mob Progs now listed in "stat mob" From: Taeloch Subject: It's a big one! Date: Tue Feb 19 18:14:25 Skill/Spell Changes: Ventriloquate colors fixed - Crystae Holy Ritual message slightly less lame - Sabin Create Staff now has a bit of variance in power - Eryas You don't see the same earthquake message when asleep now - Eryas Bug causing crash fixed in teleport - Draxal Malediction spells no longer show damage being done Shocking Grasp switched with Lightning bolt for Cjr - Mirlya Lightning bolt moved above cause critical for Pri - Mirlya Inquisitors get rescue now - Fritha Whirlwind will not try to kill your own pet - Gnoocku Automap now has a wait_state (pause) - Eryas Buy checks haggle first (in case the markdown makes it affordable) - Eryas Berserk mv cost now varies, depending on skill and a random value - Belgan Skill/Spell improvements show up in color for better visibility Informational: Looking at a mob screwed up their short_desc when colored - Crystae Weather command now recognizes being underwater (sect_swim) - Sofeey (O)Spellup recognizes racial affects - Gnoocku OSpellup 2.name now works properly - Eryas Objects' affects now appear on your affects list Racial affects now appear on your affects list "Quest ShowInfo" now toggles whether groupmates see detailed info on you "Show" now takes arguments: Affects of Stats Saving throws now appear in "score" Wimpy moved from "score" to "autolist" "Score Clan" now highlights your current rank IMM Stuff: TNL XP now shows in "stat char" - Mirlya Purge Object <name> now purges an object (from room or inv) - Sulru'Shu Spec_thief no longer "steals" gold when you have none - Fritha Two new sector types: Underground and Graveyard Races now have native sectors (though it doesn't do anything... yet) PC/PC backstabs are now logged as murder attempts Reset_rate added to aedit for better control of repops - Reset system will change in the next update, allowing time to fix areas. NPC corpses now have v1 as the dead mob's vnum Some MProgs that were not triggering should work now The Draknor staff | |||||||||||||||||||||||||||||||
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