Latest Change: (all changes)

From: Taeloch
Subject: A Fun November Update
Date: Mon Nov 17 18:54:00 

New Features:
Spellup, ospellup, and wspellup now have "empty" arg to clear list Mathwhin
Rescue quests are now Kidnap quests for evil characters Slade
Players now heal slightly faster in their race's native sector
There is now fishing!  You need a rod and to be in an appropriate area.
Many new prompt features, including conditionals (see "PROMPT" helpfile)
 
Changes:
Scry mirrors can now have more than one charge Taaliael
Spellup commands now have a message on an empty list instead of nothing.
Clan rosters are customizable like prompts (IMMs can change with cedit)
- Roster default is: [%o%l %r %c] %n%t %s ?l%d %g!l
 
Bug Fixes:
Spellup should now recognize object affects Keiichi
"Freport group" now works while asleep Taaliael
Holy Weapon affect typo fixed - Fritha
Finger would cause rescue-quest mobs to load and stick around
Rescue mobs now reload in room they left (when a user quits mid-quest)
 
Immortals:
New MProg trigger, "SOCIAL", when a PC uses the argument social on mob
Prompt now takes the argument "olc" to turn off automatic OLC part of prompt
New room flag "fishing" for use with new fishing code
- If enabled, you can specify up to 8 custom fish that can be caught
"Stat race" and "stat class" without arguments now show some info
Purge won't remove pets purchased from now on.
Wiznet channel list now organized by level
 
The Management

Notes on the First Age

The First age of the world was one of wonder and power. Ancient records hint that there were weapons wielded by the rulers. Three weapons in all, one said to be for the ruler of each main continent. These rulers were said to become greedy and coniving, causing chaos and disorder with their decisions. These records go on to write that the world was full of slavery, death, war, and terrible sadness. Quite angry did this cause the Gods to become it says; they not only cursed every mortal life, but also caused countless natural disasters to crumble and collapse the known world. It does not say how many survived the end of the age, but it leads me to believe that there were not a great number that did.

Since the breaking, more is known of the world. The gods re-built the lands after the disaster of the first age. Mortals were no longer to be trusted having the gods living among them. It was decided that mortals learned to rely too much on their presence. Society built itself back up again over the next 8 centuries, and the gods interacted with the lives of mortals only in great need. Some believe the ancient and mostly illegible documents were left as a warning to all races.

     --From the hand of Kryten Draknor, Chief Adviser to Queen Kaiyren
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